	
;;; QQ: 67762207
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[@main]
#IF
checkpkpoint 2
#SAY
The drug treatment would become harmful to your hands the tools, I would not sell. \ \
<Close/@exit>
#ELSEACT
goto @main_0_0


[@main_0_0]
#IF
IsOnCastleWar SaBuk
#SAY
Sabac city siege warfare since the beginning, so people have taken refuge came here. A lot of wounded people must not know enough medicine ... \ \
<Buy/@buy + (medicine category)> drugs \
<Sell/@sell> Drug \
\
With (FCOLOR/10) <$NPCNAME> (FCOLOR/12) <dialogue/@TalkToQuest> \ \
<Abandoned/@exit>
#ELSESAY
_ Here is the city of Sabac (FCOLOR / 1) <$CS_SABUK_OWNER> (FCOLOR/12) guild territory. \
_ Drugs would be effective to take a timely manner. Must carry sufficient. \ \
<Buy/@buy + (medicine category)> drugs \
<Sell/@sell> Drug \
\
<Pharmaceutical production/@PotionProduce> \
With (FCOLOR/10) <$NPCNAME> (FCOLOR/12) <dialogue/@TalkToQuest> \ \
<Abandoned/@exit>
[@PotionProduce]
#CALL [ProduceSystem\Potion\PotionMain.txt] @Potionsmain

[@ BUY + ()]
#CALL [VimaScript\bulk purchases.Txt] @quantities 

[@buy]
#SAY
The safe side, bring some more than the estimated bar. \ \ \
<Pre-step/@main>

[@sell]
#SAY
Please sell the things and the number of laid down. \ \ \
<Pre-step/@main>


[@TalkToQuest]
#ACT
Mov D0 0

#IF
Check [209] 1
Check [409] 0
#SAY
<On the dialogue with today's tasks./@CALL_Npc_TodayQuest> \
#ACT
Mov D0 1

#IF
!Equal D0 1
#ACT
goto @NoQuest_Say
break

[@CALL_Npc_TodayQuest]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

[@NoQuest_Say]
#SAY
_ I used to be a Bandit, since received the help of a benefactor, after repented of. If you've committed a crime, but also turn away from crime, start a new life bar. \ \
_ <Close/@exit>

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
;;----------------------------- vimascript 